The road to Voxtrona 3.5
Hey everyone,
Since I showed the crossovers I’ve been working on (the Grid from TRON, the eldritch side of Lord of the Mysteries, and the Holy Grail War still to come), there’s been a lot of excitement and a fair few questions.
Plenty of you are sceptical, and I get it. The question I keep getting is some version of: how does one person building a music app pull off collaborations this big? Fair question. Honestly, Voxtrona stopped being just a music app a while ago.
The Cyberpunk pack is where I found that out. Night City started as a fun side project and ended up showing me what the app could actually take. I learned what it costs to put high-fidelity audio inside an environment that reacts to you. I read every reaction you sent, and all of it is going into what comes next.
To do these worlds properly, I’m tearing down the old framework.
Here’s what’s changing under the hood:
- A new audio engine: I’m rewriting the core audio code so each world can have its own sound profiles, losslessly.
- A rebuilt interface: the themed worlds are being built into the app properly, with their own physics and logic, rather than a new colour palette over the old menus.
- More control for you: finer spatial tuning, and interface modules you can arrange yourself.
I want each pack to change how your music sounds and how the app feels to use, not just its colours.
Thanks for sticking with me while I build it.
Coming in Voxtrona 3.5.
— Souvik